High Five

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 NameAvailability
itemAncient Armor Enchant Crystal (A-Grade)  skill 
10 % increase in enchant success rate. \ When enchant fails, the existing enchant value is retained. \ Defense power for A-grade armor and accessories increases by 1 and by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. Cannot use armor enchanted by above 16. No exchange/drop available
Extraction
itemAncient Weapon Enchant Crystal (A-Grade)  skill 
10 % increase in enchant success rate. \ When enchant fails, the existing enchant value is retained. \ Attack power for A-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 4 when enchanted. Attack power for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 5. Attack power for bow weapons increases by 8. Magic power for all weapons increases by 3. Attack and magic power increase two times after +4. Weapons enchanted by above 16 can be neither used, exchanged, nor dropped.
Extraction
itemAncient Weapon Enchant Crystal (B-Grade)  skill 
10 % increase in enchant success rate. \ When enchant fails, the existing enchant value is retained. \ Attack power for B-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 3 when enchanted. Attack power for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 4. Attack power for bow weapons increases by 6. Magic power for all weapons increases by 3. Attack and magic power increase two times after +4. Cannot use weapons enchanted by above 16. No exchange/drop available
Extraction
itemAncient Weapon Enchant Crystal (B-Grade)  skill 
10 % increase in enchant success rate. \ When enchant fails, the existing enchant value is retained. \ Defense power for B-grade armor and accessories increases by 1. It increases by 3 after +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. Cannot use armor enchanted by above 16. No exchange/drop available
Extraction
itemDivine Armor Enchant Crystal (A-Grade)  skill 
Enchant success rate is 100%. \ Defense power for Grade B armor or accessory by 1 and by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. No exchange/drop available
Extraction
itemDivine Armor Enchant Crystal (B-Grade)  skill 
Enchant success rate is 100%. \ Defense power for Grade C armor or accessory increases by 1 and by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. No exchange/drop available
Extraction
itemDivine Weapon Enchant Crystal (A-Grade)  skill 
Enchant success rate is 100%. \ Attack power for A-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 4 when enchanted. Attack power for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 5. Attack power for bow weapons increases by 8. Magic power for all weapons increases by 3. Attack and magic power increase two times after +4. No exchange/drop available
Extraction
itemDivine Weapon Enchant Crystal (B-Grade)  skill 
Enchant success rate is 100%. \ Attack power for B-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 3 when enchanted. Attack power for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 4. Attack power for bow weapons increases by 6. Magic power for all weapons increases by 3. Attack and magic power increase two times after +4. No exchange/drop available
Extraction
itemEvent - Herdsman's Love Scroll Event  skill 
July 7th event. Enchant scroll exclusively for the Weaver's Multi-colored Clothes. Increases the P. Def. and Magic M. Def. of the Weaver's Multi-colored Clothes. Can be safely enchanted to +3, and the item disappears when the enchant fails. When the Weaver's Multi-colored Clothes is enchanted above +4, attributes, STR, CON, INT, and MEN also increase according to the enhancement value. Can only be used during the July 7th event period, and it is deleted in bulk once the event ends.
itemEvent - Vitality Belt Enchant Scroll Event  skill 
Enchant scroll exclusively for the Vitality Belt. Increases the Vitality Belt's P. Def. and Magic M. Def. Vitality maintenance effect. Vitality maintenance re-use time reduced. Can be safely enchanted to +3, and the item disappears when the enchant fails. When the Vitality Belt is enchanted above +4, vitality maintenance duration increases, and the decreases vitality maintenance re-use time. Can only be used during the Vitality Belt event period, and it s deleted in bulk once the event ends.
itemMaster Yogi's Scroll: Enchant Weapon  skill 
Master Yogi's Scroll: Enchant Weapon\ Can only be used on Master Yogi's Staff.
itemScroll: Enchant Armor (A-Grade)  skill 
10 % increase in enchant success rate. \ Defense power for A-grade armor and accessories increases by 1 and by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. No exchange/drop available
Extraction
itemScroll: Enchant Armor (B-Grade)  skill 
10 % increase in enchant success rate. \ Defense power for B-grade armor and accessories increases by 1. It increases by 3 after +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. No exchange/drop available
Extraction
itemScroll: Enchant Armor (C-Grade)  skill 
10 % increase in enchant success rate. \ Defense power for D-grade armor and accessories increases by 1. It increases by 3 after +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. No exchange/drop available
Extraction
itemScroll: Enchant Armor (C-Grade)  skill 
10 % increase in enchant success rate. \ Defense power for C-grade armor and accessories increases by 1. It increases by 3 after +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. No exchange/drop available
Extraction
itemScroll: Enchant Armor (S-Grade)  skill 
10% increase in enchant success rate. \ Defense power for Grade S armor or accessory by 1 and by 3 starting from +4. It can be safely enchanted up to +3. For one-piece armor, it can be safely enchanted up to +4. Also increases HP according to level when armor is enchanted above +4. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse.
Extraction
itemScroll: Enchant Weapon (A-Grade)  skill 
10 % increase in enchant success rate. \ Attack power for A-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 4 when enchanted. Attack power for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 5. Attack power for bow weapons increases by 8. Magic power for all weapons increases by 3. Attack and magic power increase two times after +4. No exchange/drop available
Extraction
itemScroll: Enchant Weapon (B-Grade)  skill 
10 % increase in enchant success rate. \ Attack power for B-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 3 when enchanted. Attack power for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 4. Attack power for bow weapons increases by 6. Magic power for all weapons increases by 3. Attack and magic power increase two times after +4. No exchange/drop available
Extraction
itemScroll: Enchant Weapon (C-Grade)  skill 
10 % increase in enchant success rate. \ Attack power for D-grade sword, one-handed blunt, one-handed dagger, spear, other swords, two-handed sword, two-handed blunt, dualsword, and combat/two-handed weapons increases by 2 when enchanted. Attack power for bow weapons increases by 4. Magic power for all weapons increases by 2. Attack and magic power increase two times after +4. No exchange/drop are allowed.
Extraction
itemScroll: Enchant Weapon (C-Grade)  skill 
10 % increase in enchant success rate. \ Attack power for C-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 3 when enchanted. Attack power for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 4. Attack power for bow weapons increases by 6. Magic power for all weapons increases by 3. Attack and magic power increase two times after +4. No exchange/drop available
Extraction
itemScroll: Enchant Weapon (S-Grade)  skill 
10% increase in enchant success rate. \ Attack power for S-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 5 when enchanted. Attack power for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 6. Attack power for bow weapons increases by 10. Magic power for all weapons increases by 4. Attack and magic power increase two times after +4. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse.
Extraction
itemWeapon enhancing scroll exclusive for PC cafe-A-Grade  skill 
Scroll to enchant the A-grade weapons For PC Cafe. Impossible to use for other weapons. Cannot be exchanged or dropped.
itemWeapon enhancing scroll exclusive for PC cafe-B-Grade  skill 
Scroll to enchant the B-grade weapons For PC Cafe. Impossible to use for other weapons. Cannot be exchanged or dropped.
itemWeapon enhancing scroll exclusive for PC cafe-C-Grade  skill 
Scroll to enchant the C-grade weapons For PC Cafe. Impossible to use for other weapons. Cannot be exchanged or dropped.
itemWeapon enhancing scroll exclusive for PC cafe-D grade  skill 
Scroll to enchant the D-grade weapons For PC Cafe. Impossible to use for other weapons. Cannot be exchanged or dropped.
itemWeapon enhancing scroll exclusive for PC cafe-S-Grade  skill 
Scroll to enchant only the S-grade weapons For PC Cafe. Impossible to use for other weapons. Cannot be exchanged or dropped.
itemBlessed Scroll: Enchant Armor (D-Grade) D skill 
When enchanted, P. Def. increases by 1 for D-grade armor and accessories. Starting at +4, P. Def. increases by 3 and a HP bonus is granted. Enchanting is safe up to +3, but one-piece body armor can be safely enchanted up to +4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0.
Drop Exchange
itemBlessed Scroll: Enchant Weapon (D-Grade) D skill 
When enchanted, P. Atk. increases by 2 for all D-grade weapons with the exception of bow, which will increase by 4. M. Atk. increases by 2 for all weapons. Starting at +4, the P. Atk. / M. Atk. bonus double. Enchanting is safe up to +3. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0.
Drop ExchangeExtraction
itemScroll: Enchant Armor (D-Grade) D skill 
When enchanted, P. Def. increases by 1 for D-grade armor and accessories. Starting at +4, P. Def. increases by 3 and a HP bonus is granted. Enchanting is safe up to +3, but one-piece body armor can be safely enchanted up to +4.
Drop Spoil Shop Exchange
itemScroll: Enchant Weapon (D-Grade) D skill 
When enchanted, P. Atk. increases by 2 for all D-grade weapons with the exception of bows, which will increase by 4. M. Atk. increases by 2 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to +3.
Drop Spoil Shop Exchange
itemBlessed Scroll: Enchant Armor (C-Grade) C skill 
When enchanted, P. Def. increases by 1 for C-grade armor and accessories. Starting at +4, P. Def. increases by 3 and a HP bonus is granted. Enchanting is safe up to +3, but one-piece body armor can be safely enchanted up to +4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0.
Drop Exchange
itemBlessed Scroll: Enchant Weapon (C-Grade) C skill 
When enchanted, P. Atk. increases by 3 for C-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. increases by 4 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons. P. Atk. increases by 6 for bows. M. Atk. increases by 3 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to +3. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0.
Drop ExchangeExtraction
itemScroll: Enchant Armor (C-Grade) C skill 
When enchanted, P. Def. increases by 1 for C-grade armor and accessories. Starting at +4, P. Def. increases by 3 and a HP bonus is granted. Enchanting is safe up to +3, but one-piece body armor can be safely enchanted up to +4.
Drop Spoil Shop ExchangeExtraction
itemScroll: Enchant Weapon (C-Grade) C skill 
When enchanted, P. Atk. increases by 3 for C-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. increases by 4 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons. P. Atk. increases by 6 for bows. M. Atk. increases by 3 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to +3.
Drop Spoil Shop ExchangeExtraction
itemBlessed Scroll: Enchant Armor (B-Grade) B skill 
When enchanted, P. Def. increases by 1 for B-grade armor and accessories. Starting at +4, P. Def. increases by 3 and a HP bonus is granted. Enchanting is safe up to +3, but one-piece body armor can be safely enchanted up to +4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0.
Drop Exchange
itemBlessed Scroll: Enchant Weapon (B-Grade) B skill 
When enchanted, P. Atk. increases by 3 for B-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. increases by 4 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons. P. Atk. increases by 6 for bows. M. Atk. increases by 3 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to +3. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0.
Drop ExchangeExtraction
itemScroll: Enchant Armor (B-Grade) B skill 
When enchanted, P. Def. increases by 1 for B-grade armor and accessories. Starting at +4, P. Def. increases by 3 and a HP bonus is granted. Enchanting is safe up to +3, but one-piece body armor can be safely enchanted up to +4.
Drop Spoil Shop ExchangeExtraction
itemScroll: Enchant Weapon (B-Grade) B skill 
When enchanted, P. Atk. increases by 3 for B-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. increases by 4 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons. P. Atk. increases by 6 for bows. M. Atk. increases by 3 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to +3.
Drop Spoil Shop ExchangeExtraction
itemBlessed Scroll: Enchant Armor (A-Grade) A skill 
When enchanted, P. Def. increases by 1 for A-grade armor and accessories. Starting at +4, P. Def. increases by 3 and a HP bonus is granted. Enchanting is safe up to +3, but one-piece body armor can be safely enchanted up to +4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0.
Drop Exchange
itemBlessed Scroll: Enchant Weapon (A-Grade) A skill 
When enchanted, P. Atk. increases by 4 for A-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. increases by 5 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons. P. Atk. increases by 8 for bows. M. Atk. increases by 3 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to +3. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0.
Drop ExchangeExtraction
itemScroll: Enchant Armor (A-Grade) A skill 
When enchanted, P. Def. increases by 1 for A-grade armor and accessories. Starting at +4, P. Def. increases by 3 and a HP bonus is granted. Enchanting is safe up to +3, but one-piece body armor can be safely enchanted up to +4.
Drop Spoil Shop ExchangeExtraction
itemScroll: Enchant Weapon (A-Grade) A skill 
When enchanted, P. Atk. increases by 4 for A-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. increases by 5 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons. P. Atk. increases by 8 for bows. M. Atk. increases by 3 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to +3.
Drop Spoil Shop ExchangeExtraction
itemBlessed Scroll: Enchant Armor (S-Grade) S skill 
When enchanted, P. Def. increases by 1 for S-grade armor and accessories. Starting at +4, P. Def. increases by 3 and a HP bonus is granted. Enchanting is safe up to +3, but one-piece body armor can be safely enchanted up to +4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0.
Drop Exchange
itemBlessed Scroll: Enchant Weapon (S-Grade) S skill 
When enchanted, P. Atk. increases by 5 for S-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. increases by 6 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons. P. Atk. increases by 10 for bows. M. Atk. increases by 4 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to +3. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0.
Drop ExchangeExtraction
itemScroll: Enchant Armor (S-Grade) S skill 
When enchanted, P. Def. increases by 1 for S-grade armor and accessories. Starting at +4, P. Def. increases by 3 and a HP bonus is granted. Enchanting is safe up to +3, but one-piece body armor can be safely enchanted up to +4.
Drop Spoil Shop ExchangeExtraction
itemScroll: Enchant Weapon (S-Grade) S skill 
When enchanted, P. Atk. increases by 5 for S-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. increases by 6 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons. P. Atk. increases by 10 for bows. M. Atk. increases by 4 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to +3.
Drop Spoil Shop ExchangeExtraction
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