Gracia Epilogue

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[Trader] Hally

Hally  picture not yet taken
Stats
Lv. 70 L2Merchant female
HP 3862 HP Reg. 0.00
MP 138 MP Reg. 0.00
Exp 0 SP 0
Combat
P.Atk. 1303 M.Atk. 607
P.Def. 471 M.Def. 382
Atk.Spd. 253 Casting Spd. 333
Walk Spd. 50 Run spd. 120
Basic
STR 40 DEX 30 CON 43
INT 21 WIT 20 MEN 20
Social
Aggro No Atk.Range 40
Social Unknown Soul Cryst. Lv. -
Undead Yes Soul Cryst. Type -
Map
Press to see the map
Inhabits in
Hunters Village
 
skill Humans Lv.14
Active
The last race created by the gods, Humans won the race war for domination of the entire world. Their strong desire for domination is perhaps fueled by the fact that their life span is the shortest among all the races.
skill Resist Full Magic Attack Lv.1
Active
none
  

Sells

 NameCrystPrice
itemElixir of Life (D-Grade) D skill 
Regenerates HP. This item can only be used by a character whose level is between 20 and 39. Re-use delay is 5 minutes.
-3450
itemEnergy Stone  skill 
Recharges the energy of a Gladiator or a Tyrant 1 stage at a time. Can be recharged up to 2 stages.
-100
itemThief Key
-1000
itemRope of Magic: D-Grade
A rope that has magical power. It is made by weaving strips of lizard leather together. Using this rope to tie an item will reduce its weight so that it will be easier to carry.
-100
itemRope of Magic: C-Grade
A rope that has magical power. It is made by weaving strips of lizard leather together. Using this rope to tie an item will reduce its weight so that it will be easier to carry.
-150
itemRope of Magic: B-Grade
A rope that has magical power. It is made by weaving strips of lizard leather together. Using this rope to tie an item will reduce its weight so that it will be easier to carry.
-250
itemGemstone D D
-1000
itemBone Bolt D
Can be used as a bolt for a D-grade crossbow.
-2
itemSteel Bolt C
Can be used as a bolt for a C-grade crossbow.
-5
itemScroll: Recovery (No Grade)  skill 
This scroll recovers a character's abilities from the effects of death. This item can only be used on self by a character of level 19 or below. This scroll cannot be used by chaotic characters.
-2000
itemScroll: Recovery (Grade D) D skill 
This scroll recovers a character's abilities from the effects of death. This item can only be used on self by a character whose level is between 20 and 39. This scroll cannot be used by chaotic characters.
-4800
itemScroll: Recovery (Grade C) C skill 
This scroll recovers a character's abilities from the effects of death. This item can only be used on self by a character whose level is between 40 and 51. This scroll cannot be used by chaotic characters.
-14000
itemScroll: Recovery (Grade B) B skill 
This scroll recovers a character's abilities from the effects of death. This item can only be used on self by a character whose level is between 52 and 60. This scroll cannot be used by chaotic characters.
-28000
itemElixir of Life (No Grade)  skill 
Regenerates HP. Can only be used by characters below level 19 upon themselves. Re-use delay is 5 minutes.
-1300
itemSpiritshot: No Grade  skill 
The power of a higher-level spirit is bestowed upon a weapon causing its magic power to momentarily increase. Used with a no grade weapon.
-15
itemElixir of Life (C-Grade) C skill 
Regenerates HP. This item can only be used by a character whose level is between 40 and 51. Re-use delay is 5 minutes.
-7200
itemElixir of Mental Strength (D-Grade) D skill 
Regenerates MP. Can be used by characters above level 20 and below level 39 upon themselves. Re-use delay 5 minutes.
-3400
itemElixir of CP (No Grade)  skill 
Regenerates CP. Can only be used by characters below level 19 upon themselves. Re-use delay is 5 minutes.
-600
itemElixir of CP (D-Grade) D skill 
Regenerates CP. This item can only be used by a character whose level is between 20 and 39. Re-use delay is 5 minutes.
-1400
itemElixir of CP (C-Grade) C skill 
Regenerates CP. This item can only be used by a character whose level is between 40 and 51. Re-use delay is 5 minutes.
-3000
itemElixir of CP (B-Grade) B skill 
Regenerates CP. This item can only be used by a character whose level is between 52 and 60. Re-use delay is 5 minutes.
-4000
itemSummoning Crystal
A crystal imbued with mystical power. Used for teleportation magic.
-35000
itemA Bottle of Souls  skill 
A bottle that holds 5 Souls. Double-click to fill the bottle. For Kamael use only. Cannot be exchanged or dropped.
-500
itemDice (Heart)
A simple game of chance! Roll 'em!!
-500
itemDice (Spade)
A simple game of chance! Roll 'em!!
-500
itemDice (Clover)
A simple game of chance! Roll 'em!!
-500
itemDice (Diamond)
A simple game of chance! Roll 'em!!
-500
itemSpirit Ore
A material used by Dwarves in item manufacturing. Can be sold in any shop.
-400
itemSoul Ore
A material used to make Dwarven items. Can be sold in any shop.
-250
itemSoulshot: No Grade
The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing power of attack. Used with a No grade weapon.
-6
itemBlessed Spiritshot: No Grade  skill 
The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its magic significantly. Used with No Grade weapons.
-35
itemCompressed Package of Blessed Spiritshots: No Grade  skill 
300 compressed blessed spiritshots. No Grade.
-11550
itemCompressed Package of Spiritshots: No Grade  skill 
300 compressed spiritshots. No Grade.
-4950
itemCompressed Package of Soulshots: No Grade  skill 
300 compressed soulshots. No Grade.
-2300
itemGreater Compressed Package of Blessed Spiritshots: No-grade  skill 
A small package of compressed blessed spiritshots. Upon use, changes into 1000 No-grade blessed spiritshots.
-38500
itemGreater Compressed Package of Spiritshots: No-grade  skill 
A small package of compressed spiritshots. Upon use, changes into 1000 No-grade spiritshots.
-16500
itemGreater Compressed Package of Soulshots: No-grade  skill 
A small package of compressed soulshots. Upon use, changes into 1000 No-grade soulshots.
-7700
itemWooden Arrow
An arrow made of wood. It is an arrow used for a no grade bow.
-1
itemBone Arrow D
An arrow made from a piece of sharpened bone. It is used as an arrow for a D-Grade bow.
-2
itemIron Arrow C
A powerful arrow made of steel. It is used as an arrow for a C-Grade bow.
-5
itemLesser Healing Potion  skill 
A magical potion that slowly restores HP. Low endurance.
-90
itemAntidote  skill 
A reagent that neutralizes poison.
-75
itemHealing Potion  skill 
A magical potion that slowly restores HP. High endurance.
-330
itemScroll of Escape: Clan Hall  skill 
A scroll that relocates you to your clan hall. If you don't have a clan hall, it will relocate you to the nearest village.
-500
itemScroll of Resurrection  skill 
A scroll of enchantment that resuscitates a dead person.
-2000
itemScroll of Escape  skill 
A scroll of enchantment that relocates you to the nearest village.
-400
itemWaking Scroll  skill 
If you use it on a target who is asleep, the target will wake up.
-100
itemMagic Haste Potion  skill 
Magic Casting Spd. is raised.
-2400
itemPotion of Alacrity  skill 
A magical potion that increases Atk. Spd.
-2400
itemHaste Potion  skill 
A magical potion that increases movement speed
-1200
itemEmergency Dressing  skill 
A medical bandage that stops bleeding fast when severely injured.
-180
itemBandage  skill 
A medical bandage that stops bleeding when injured.
-75
itemGreater Antidote  skill 
A high-quality reagent that neutralizes powerful poison.
-180
itemDye of INT [Int+1 Men-2]
Dye of INT [Int+1 Men-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.
-12000
itemDye of INT [Int+1 Wit-2]
Dye of INT [Int+1 Wit-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.
-12000
itemDye of MEN [Men+1 Int-2]
Dye of MEN [Men+1 Int-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.
-12000
itemDye of MEN [Men+1 Wit-2]
Dye of MEN [Men+1 Wit-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.
-12000
itemDye of WIT [Wit+1 Int-2]
Dye of WIT [Wit+1 Int-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.
-12000
itemDye of WIT [Wit+1 Men-2]
Dye of WIT [Wit+1 Men-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.
-12000
itemGreater Dye of STR [Str+1 Con-3]
Greater Dye of STR [Str+1 Con-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-12000
itemGreater Dye of STR [Str+1 Dex-3]
Greater Dye of STR [Str+1 Dex-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-12000
itemGreater Dye of CON[Con+1 Str-3]
Greater Dye of CON[Con+1 Str-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-12000
itemGreater Dye of CON[Con+1 Dex-3]
Greater Dye of CON[Con+1 Str-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-12000
itemGreater Dye of DEX [Dex+1 Str-3]
Greater Dye of DEX [Dex+1 Str-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-12000
itemGreater Dye of DEX [Dex+1 Con-3]
Greater Dye of DEX [Dex+1 Con-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-12000
itemGreater Dye of INT [Int+1 Men-3]
Greater Dye of INT [Int+1 Men-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-12000
itemGreater Dye of INT [Int+1 Wit-3]
Greater Dye of INT [Int+1 Wit-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Warrior class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-12000
itemGreater Dye of MEN [Men+1 Int-3]
Greater Dye of MEN [Men+1 Int-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-12000
itemGreater Dye of MEN [Men+1 Wit-3]
Greater Dye of MEN [Men+1 Wit-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-12000
itemGreater Dye of WIT [Wit+1 Int-3]
Greater Dye of WIT [Wit+1 Int-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-12000
itemGreater Dye of WIT [Wit+1 Men-3]
Greater Dye of WIT [Wit+1 Men-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the wizard class and healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-12000
itemDye of MEN [Men+1 Int-3]
Dye of MEN [Men+1 Int-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.
-5100
itemDye of STR [Str+1 Con-3]
Dye of STR [Str+1 Con-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
-5100
itemDye of STR [Str+1 Dex-3]
Dye of STR [Str+1 Dex-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
-5100
itemDye of CON [Con+1 Str-3]
Dye of CON [Con+1 Str-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
-5100
itemDye of CON [Con+1 Dex-3]
Dye of CON [Con+1 Dex-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
-5100
itemDye of DEX [Dex+1 Str-3]
Dye of DEX [Dex+1 Str-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
-5100
itemDye of DEX [Dex+1 Con-3]
Dye of DEX [Dex+1 Con-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
-5100
itemDye of INT [Int+1 Men-3]
Dye of INT [Int+1 Men-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.
-5100
itemDye of INT [Int+1 Wit-3]
Dye of INT [Int+1 Wit-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.
-5100
itemDye of DEX [Dex+1 Con-2]
Dye of DEX [Dex+1 Con-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
-12000
itemDye of MEN [Men+1 Wit-3]
Dye of MEN [Men+1 Wit-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.
-5100
itemDye of WIT [Wit+1 Int-3]
Dye of WIT [Wit+1 Int-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.
-5100
itemDye of WIT [Wit+1 Men-3]
Dye of WIT [Wit+1 Men-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.
-5100
itemDye of STR [Str+1 Con-2]
Dye of STR [Str+1 Con-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
-12000
itemDye of STR [Str+1 Dex-2]
Dye of STR [Str+1 Dex-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
-12000
itemDye of CON [Con+1 Str-2]
Dye of CON [Con+1 Str-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
-12000
itemDye of CON [Con+1 Dex-2]
Dye of CON [Con+1 Dex-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
-12000
itemDye of DEX [Dex+1 Str-2]
Dye of DEX [Dex+1 Str-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
-12000
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