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Name | Cryst | Price | |
---|---|---|---|
![]() | Elixir of Life (D-Grade) ![]() ![]() Regenerates HP. This item can only be used by a character whose level is between 20 and 39. Re-use delay is 5 minutes. | - | 3450 |
![]() | Energy Stone ![]() Recharges the energy of a Gladiator or a Tyrant 1 stage at a time. Can be recharged up to 2 stages. | - | 100 |
![]() | Thief Key | - | 1000 |
![]() | Rope of Magic: D-Grade A rope that has magical power. It is made by weaving strips of lizard leather together. Using this rope to tie an item will reduce its weight so that it will be easier to carry. | - | 100 |
![]() | Rope of Magic: C-Grade A rope that has magical power. It is made by weaving strips of lizard leather together. Using this rope to tie an item will reduce its weight so that it will be easier to carry. | - | 150 |
![]() | Rope of Magic: B-Grade A rope that has magical power. It is made by weaving strips of lizard leather together. Using this rope to tie an item will reduce its weight so that it will be easier to carry. | - | 250 |
![]() | Gemstone D ![]() | - | 1000 |
![]() | Bone Bolt ![]() Can be used as a bolt for a D-grade crossbow. | - | 2 |
![]() | Steel Bolt ![]() Can be used as a bolt for a C-grade crossbow. | - | 5 |
![]() | Scroll: Recovery (No Grade) ![]() This scroll recovers a character's abilities from the effects of death. This item can only be used on self by a character of level 19 or below. This scroll cannot be used by chaotic characters. | - | 2000 |
![]() | Scroll: Recovery (Grade D) ![]() ![]() This scroll recovers a character's abilities from the effects of death. This item can only be used on self by a character whose level is between 20 and 39. This scroll cannot be used by chaotic characters. | - | 4800 |
![]() | Scroll: Recovery (Grade C) ![]() ![]() This scroll recovers a character's abilities from the effects of death. This item can only be used on self by a character whose level is between 40 and 51. This scroll cannot be used by chaotic characters. | - | 14000 |
![]() | Scroll: Recovery (Grade B) ![]() ![]() This scroll recovers a character's abilities from the effects of death. This item can only be used on self by a character whose level is between 52 and 60. This scroll cannot be used by chaotic characters. | - | 28000 |
![]() | Elixir of Life (No Grade) ![]() Regenerates HP. Can only be used by characters below level 19 upon themselves. Re-use delay is 5 minutes. | - | 1300 |
![]() | Spiritshot: No Grade ![]() The power of a higher-level spirit is bestowed upon a weapon causing its magic power to momentarily increase. Used with a no grade weapon. | - | 15 |
![]() | Elixir of Life (C-Grade) ![]() ![]() Regenerates HP. This item can only be used by a character whose level is between 40 and 51. Re-use delay is 5 minutes. | - | 7200 |
![]() | Elixir of Mental Strength (D-Grade) ![]() ![]() Regenerates MP. Can be used by characters above level 20 and below level 39 upon themselves. Re-use delay 5 minutes. | - | 3400 |
![]() | Elixir of CP (No Grade) ![]() Regenerates CP. Can only be used by characters below level 19 upon themselves. Re-use delay is 5 minutes. | - | 600 |
![]() | Elixir of CP (D-Grade) ![]() ![]() Regenerates CP. This item can only be used by a character whose level is between 20 and 39. Re-use delay is 5 minutes. | - | 1400 |
![]() | Elixir of CP (C-Grade) ![]() ![]() Regenerates CP. This item can only be used by a character whose level is between 40 and 51. Re-use delay is 5 minutes. | - | 3000 |
![]() | Elixir of CP (B-Grade) ![]() ![]() Regenerates CP. This item can only be used by a character whose level is between 52 and 60. Re-use delay is 5 minutes. | - | 4000 |
![]() | Summoning Crystal A crystal imbued with mystical power. Used for teleportation magic. | - | 35000 |
![]() | A Bottle of Souls ![]() A bottle that holds 5 Souls. Double-click to fill the bottle. For Kamael use only. Cannot be exchanged or dropped. | - | 500 |
![]() | Dice (Heart) A simple game of chance! Roll 'em!! | - | 500 |
![]() | Dice (Spade) A simple game of chance! Roll 'em!! | - | 500 |
![]() | Dice (Clover) A simple game of chance! Roll 'em!! | - | 500 |
![]() | Dice (Diamond) A simple game of chance! Roll 'em!! | - | 500 |
![]() | Spirit Ore A material used by Dwarves in item manufacturing. Can be sold in any shop. | - | 400 |
![]() | Soul Ore A material used to make Dwarven items. Can be sold in any shop. | - | 250 |
![]() | Soulshot: No Grade The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing power of attack. Used with a No grade weapon. | - | 6 |
![]() | Blessed Spiritshot: No Grade ![]() The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its magic significantly. Used with No Grade weapons. | - | 35 |
![]() | Compressed Package of Blessed Spiritshots: No Grade ![]() 300 compressed blessed spiritshots. No Grade. | - | 11550 |
![]() | Compressed Package of Spiritshots: No Grade ![]() 300 compressed spiritshots. No Grade. | - | 4950 |
![]() | Compressed Package of Soulshots: No Grade ![]() 300 compressed soulshots. No Grade. | - | 2300 |
![]() | Greater Compressed Package of Blessed Spiritshots: No-grade ![]() A small package of compressed blessed spiritshots. Upon use, changes into 1000 No-grade blessed spiritshots. | - | 38500 |
![]() | Greater Compressed Package of Spiritshots: No-grade ![]() A small package of compressed spiritshots. Upon use, changes into 1000 No-grade spiritshots. | - | 16500 |
![]() | Greater Compressed Package of Soulshots: No-grade ![]() A small package of compressed soulshots. Upon use, changes into 1000 No-grade soulshots. | - | 7700 |
![]() | Wooden Arrow An arrow made of wood. It is an arrow used for a no grade bow. | - | 1 |
![]() | Bone Arrow ![]() An arrow made from a piece of sharpened bone. It is used as an arrow for a D-Grade bow. | - | 2 |
![]() | Iron Arrow ![]() A powerful arrow made of steel. It is used as an arrow for a C-Grade bow. | - | 5 |
![]() | Lesser Healing Potion ![]() A magical potion that slowly restores HP. Low endurance. | - | 90 |
![]() | Antidote ![]() A reagent that neutralizes poison. | - | 75 |
![]() | Healing Potion ![]() A magical potion that slowly restores HP. High endurance. | - | 330 |
![]() | Scroll of Escape: Clan Hall ![]() A scroll that relocates you to your clan hall. If you don't have a clan hall, it will relocate you to the nearest village. | - | 500 |
![]() | Scroll of Resurrection ![]() A scroll of enchantment that resuscitates a dead person. | - | 2000 |
![]() | Scroll of Escape ![]() A scroll of enchantment that relocates you to the nearest village. | - | 400 |
![]() | Waking Scroll ![]() If you use it on a target who is asleep, the target will wake up. | - | 100 |
![]() | Magic Haste Potion ![]() Magic Casting Spd. is raised. | - | 2400 |
![]() | Potion of Alacrity ![]() A magical potion that increases Atk. Spd. | - | 2400 |
![]() | Haste Potion ![]() A magical potion that increases movement speed | - | 1200 |
![]() | Emergency Dressing ![]() A medical bandage that stops bleeding fast when severely injured. | - | 180 |
![]() | Bandage ![]() A medical bandage that stops bleeding when injured. | - | 75 |
![]() | Greater Antidote ![]() A high-quality reagent that neutralizes powerful poison. | - | 180 |
![]() | Dye of INT [Int+1 Men-2] Dye of INT [Int+1 Men-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes. | - | 12000 |
![]() | Dye of INT [Int+1 Wit-2] Dye of INT [Int+1 Wit-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes. | - | 12000 |
![]() | Dye of MEN [Men+1 Int-2] Dye of MEN [Men+1 Int-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes. | - | 12000 |
![]() | Dye of MEN [Men+1 Wit-2] Dye of MEN [Men+1 Wit-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes. | - | 12000 |
![]() | Dye of WIT [Wit+1 Int-2] Dye of WIT [Wit+1 Int-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes. | - | 12000 |
![]() | Dye of WIT [Wit+1 Men-2] Dye of WIT [Wit+1 Men-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes. | - | 12000 |
![]() | Greater Dye of STR [Str+1 Con-3] Greater Dye of STR [Str+1 Con-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 12000 |
![]() | Greater Dye of STR [Str+1 Dex-3] Greater Dye of STR [Str+1 Dex-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 12000 |
![]() | Greater Dye of CON[Con+1 Str-3] Greater Dye of CON[Con+1 Str-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 12000 |
![]() | Greater Dye of CON[Con+1 Dex-3] Greater Dye of CON[Con+1 Str-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 12000 |
![]() | Greater Dye of DEX [Dex+1 Str-3] Greater Dye of DEX [Dex+1 Str-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 12000 |
![]() | Greater Dye of DEX [Dex+1 Con-3] Greater Dye of DEX [Dex+1 Con-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 12000 |
![]() | Greater Dye of INT [Int+1 Men-3] Greater Dye of INT [Int+1 Men-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 12000 |
![]() | Greater Dye of INT [Int+1 Wit-3] Greater Dye of INT [Int+1 Wit-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Warrior class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 12000 |
![]() | Greater Dye of MEN [Men+1 Int-3] Greater Dye of MEN [Men+1 Int-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 12000 |
![]() | Greater Dye of MEN [Men+1 Wit-3] Greater Dye of MEN [Men+1 Wit-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 12000 |
![]() | Greater Dye of WIT [Wit+1 Int-3] Greater Dye of WIT [Wit+1 Int-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 12000 |
![]() | Greater Dye of WIT [Wit+1 Men-3] Greater Dye of WIT [Wit+1 Men-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the wizard class and healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 12000 |
![]() | Dye of MEN [Men+1 Int-3] Dye of MEN [Men+1 Int-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes. | - | 5100 |
![]() | Dye of STR [Str+1 Con-3] Dye of STR [Str+1 Con-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes. | - | 5100 |
![]() | Dye of STR [Str+1 Dex-3] Dye of STR [Str+1 Dex-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes. | - | 5100 |
![]() | Dye of CON [Con+1 Str-3] Dye of CON [Con+1 Str-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes. | - | 5100 |
![]() | Dye of CON [Con+1 Dex-3] Dye of CON [Con+1 Dex-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes. | - | 5100 |
![]() | Dye of DEX [Dex+1 Str-3] Dye of DEX [Dex+1 Str-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes. | - | 5100 |
![]() | Dye of DEX [Dex+1 Con-3] Dye of DEX [Dex+1 Con-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes. | - | 5100 |
![]() | Dye of INT [Int+1 Men-3] Dye of INT [Int+1 Men-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes. | - | 5100 |
![]() | Dye of INT [Int+1 Wit-3] Dye of INT [Int+1 Wit-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes. | - | 5100 |
![]() | Dye of DEX [Dex+1 Con-2] Dye of DEX [Dex+1 Con-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes. | - | 12000 |
![]() | Dye of MEN [Men+1 Wit-3] Dye of MEN [Men+1 Wit-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes. | - | 5100 |
![]() | Dye of WIT [Wit+1 Int-3] Dye of WIT [Wit+1 Int-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes. | - | 5100 |
![]() | Dye of WIT [Wit+1 Men-3] Dye of WIT [Wit+1 Men-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes. | - | 5100 |
![]() | Dye of STR [Str+1 Con-2] Dye of STR [Str+1 Con-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes. | - | 12000 |
![]() | Dye of STR [Str+1 Dex-2] Dye of STR [Str+1 Dex-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes. | - | 12000 |
![]() | Dye of CON [Con+1 Str-2] Dye of CON [Con+1 Str-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes. | - | 12000 |
![]() | Dye of CON [Con+1 Dex-2] Dye of CON [Con+1 Dex-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes. | - | 12000 |
![]() | Dye of DEX [Dex+1 Str-2] Dye of DEX [Dex+1 Str-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes. | - | 12000 |
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