Gracia Epilogue

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[Magic Trader] Wesley

Wesley  picture not yet taken
Stats
Lv. 70 L2Merchant male
HP 3862 HP Reg. 0.00
MP 138 MP Reg. 0.00
Exp 0 SP 0
Combat
P.Atk. 1303 M.Atk. 607
P.Def. 471 M.Def. 382
Atk.Spd. 253 Casting Spd. 333
Walk Spd. 50 Run spd. 120
Basic
STR 40 DEX 30 CON 43
INT 21 WIT 20 MEN 20
Social
Aggro No Atk.Range 40
Social Unknown Soul Cryst. Lv. -
Undead Yes Soul Cryst. Type -
Map
Press to see the map
Inhabits in
Ivory Tower
 
skill Humans Lv.14
Active
The last race created by the gods, Humans won the race war for domination of the entire world. Their strong desire for domination is perhaps fueled by the fact that their life span is the shortest among all the races.
skill Resist Full Magic Attack Lv.1
Active
none
  

Sells

 NameCrystPrice
itemSpellbook: Defense Aura
Spellbook needed to learn Defense Aura. Used by Elven Fighters and Dark Fighters.\ Required level: 5
-75
itemSpellbook: Attack Aura
Spellbook needed to learn Attack Aura. Used by Elven Fighters and Dark Fighters.\ Required level: 10
-75
itemSpellbook: Might
Spellbook needed to learn Might. Used by Human Mystics, Elven Mystics and Dark Mystics.\ Required level: 7
-100
itemSpellbook: Battle Heal
Spellbook needed to learn Battle Heal. Used by Human Mystics, Elven Mystics and Dark Mystics.\ Required level: 14
-100
itemSpellbook: Vampiric Touch
Spellbook needed to learn Vampiric Touch. Used by Human Mystics and Dark Mystics.\ Required level: 14
-100
itemSpellbook: Ice Bolt
Spellbook needed to learn Ice Bolt. Used by Human Mystics, Elven Mystics and Dark Mystics.\ Required level: 7
-100
itemSpellbook: Heal
Spellbook needed to learn Heal. Used by Human Mystics, Elven Mystics and Dark Mystics.\ Required level: 7
-100
itemSpellbook: Group Heal
Spellbook needed to learn Group Heal. Used by Human Mystics, Elven Mystics and Dark Mystics.\ Required level: 14
-500
itemSpellbook: Shield
Spellbook needed to learn Shield. Used by Human Mystics, Elven Mystics and Dark Mystics.\ Required level: 7
-500
itemSpellbook: Wind Shackle
Spellbook needed to learn Wind Shackle. Used by Elven Mystics and Dark Mystics.\ Required level: 14
-500
itemSpellbook: Wind Walk
Spellbook needed to learn Wind Walk. Used by Clerics, Elven Oracles and Shillien Oracles.\ Required level: 20
-500
itemSpellbook: Curse: Weakness
Spellbook needed to learn Curse: Weakness. Used by Human Mystics and Elven Mystics.\ Required level: 14
-500
itemSpellbook: Curse: Poison
Spellbook needed to learn Curse: Poison. Used by Human Mystics and Dark Mystics.\ Required level: 7
-500
itemSpellbook: Cure Poison
Spellbook needed to learn Cure Poison. Used by Human Mystics, Elven Mystics and Dark Mystics.\ Required level: 7
-500
itemSpellbook: Flame Strike
Spellbook needed to learn Flame Strike. Used by Human Wizards, Elven Wizards and Dark Wizards.\ Required level: 20
-500
itemSpellbook: Drain Health
Spellbook needed to learn Drain Health. Used by Knights and Dark Fighters.\ Required level: Dark Fighter - 15, Knight - 20
-550
itemSpellbook: Elemental Heal
Spellbook needed to learn Elemental Heal. Used by Elven Fighters.\ Required level: 15
-550
itemSpellbook: Disrupt Undead
Spellbook needed to learn Disrupt Undead. Used by Clerics, Elven Oracles and Shillien Oracles.\ Required level: 20
-800
itemSpellbook: Resurrection
Spellbook needed to learn Resurrection. Used by Clerics, Elven Oracles, and Shillien Oracles.\ Required level: 20
-800
itemSpellbook: Blaze
Spellbook needed to learn Blaze. Used by Human Wizards.\ Required level: 20
-800
itemSpellbook: Summon Shadow
Spellbook needed to learn Summon Shadow. Used by Dark Wizards.\ Required level: 20
-800
itemSpellbook: Summon Silhouette
Spellbook needed to learn Summon Silhouette. Used by Dark Wizards.\ Required level: 20
-800
itemSpellbook: Summon Boxer the Unicorn
Spellbook needed to learn Summon Boxer the Unicorn. Used by Elven Wizards.\ Required level: 20
-800
itemSpellbook: Summon Kat the Cat
Spellbook needed to learn Summon Kat the Cat. Used by Human Wizards.\ Required level: 20
-800
itemSpellbook: Servitor Heal
Spellbook needed to learn Servitor Heal. Used by Human Wizards, Elven Wizards, and Dark Wizards.\ Required level: 20
-800
itemSpellbook: Aqua Swirl
Spellbook needed to learn Aqua Swirl. Used by Elven Wizards.\ Required level: 20
-800
itemSpellbook: Acumen
Spellbook needed to learn Acumen. Used by Clerics.\ Required level: 20
-800
itemSpellbook: Energy Bolt
Spellbook needed to learn Energy Bolt. Used by Human Wizards and Elven Wizards.\ Required level: 20
-800
itemSpellbook: Aura Burn
Spellbook needed to learn Aura Burn. Used by Wizards, Elven Wizards and Dark Wizards.\ Required level: 20
-800
itemSpellbook: Charm
Spellbook needed to learn Charm. Used by Elven Knights and Elven Scouts.\ Required level: 20
-800
itemSpellbook: Concentration
Spellbook needed to learn Concentration. Used by Human Wizards, Clerics, Elven Wizards, Elven Oracles, Dark Wizards, and Shillien Oracles.\ Required level: 20
-800
itemSpellbook: Kiss of Eva
Spellbook needed to learn Kiss of Eva. Used by Clerics, Elven Oracles and Shillien Oracles.\ Required level: 20
-800
itemSpellbook: Twister
Spellbook needed to learn Twister. Used by Dark Wizards.\ Required level: 20
-800
itemSpellbook: Poison
Spellbook needed to learn Poison. Used by Palus Knights and Assassins.\ Required level: 20
-800
itemSpellbook: Poison Recovery
Spellbook needed to learn Poison Recovery. Used by Elven Knights and Elven Scouts.\ Required level: Elven Knight - 20, Elven Scout - 24
-800
itemSpellbook: Confusion
Spellbook needed to learn Confusion. Used by Palace Knights and Assassins.\ Level acquired: Palace Knight 24, Assassin 24
-1150
itemSpellbook: Cure Bleeding
Spellbook needed to learn Cure Bleeding. Used by Elven Knights and Elven Scouts.\ Required level: 24
-1150
itemSpellbook: Dryad Root
Spellbook needed to learn Dryard Root. Used by Clerics, Oracles and Shilien Oracles.\ Required level: 25
-1250
itemSpellbook: Mental Shield
Spellbook needed to learn Mental Shield. Used by Clerics, Elven Oracles and Shillien Oracles.\ Required level: 25
-1250
itemSpellbook: Body To Mind
Spellbook needed to learn Body To Mind. Used by Human Wizards and Dark Wizards.\ Required level: 25
-1250
itemSpellbook: Shadow Spark
Spellbook needed to learn Shadow Spark. Used by Dark Wizards.\ Required level: 25
-1250
itemSpellbook: Surrender To Earth
Spellbook needed to learn Surrender To Earth. Used by Elven Wizards.\ Required level: 35
-1250
itemSpellbook: Surrender To Fire
Spellbook needed to learn Surrenders To Fire. Used by Human Wizards.\ Required level: 25
-1250
itemSpellbook: Surrender To Poison
Spellbook needed to learn Surrender To Poison. Used by Dark Wizards.\ Required level: 25
-1250
itemSpellbook: Summon Mew the Cat
Spellbook needed to learn Summon Mew the Cat. Used by Human Wizards.\ Required level: 20
-1250
itemSpellbook: Summon Mirage the Unicorn
Spellbook needed to learn Summon Mirage the Unicorn. Used by Elven Wizards.\ Required level: 20
-1250
itemSpellbook: Servitor Recharge
Spellbook needed to learn Servitor Recharge. Used by Human Wizards, Elven Wizards, and Dark Wizards.\ Required level: 25
-1250
itemSpellbook: Solar Spark
Spellbook needed to learn Solar Spark. Used by Elven Wizards.\ Required level: 25
-1250
itemSpellbook: Agility
Spellbook needed to learn Agility. Used by Elven Oracles.\ Required level: 25
-1250
itemSpellbook: Empower
Spellbook needed to learn Empower. Used by Shillien Oracles.\ Required level: 25
-1250
itemSpellbook: Poisonous Cloud
Spellbook needed to learn Poisonous Cloud. Used by Human Wizards and Dark Wizards.\ Required level: 25
-1250
itemSpellbook: Focus
Spellbook needed to learn Focus. Used by Clerics and Shillien Oracles.\ Required level: 25
-1250
itemSpellbook: Holy Weapon
Spellbook needed to learn Holy Weapon. Used by Clerics and Elven Oracles.\ Required level: 25
-1250
itemSpellbook: Divine Heal
Spellbook needed to learn Divine Heal. Used by Human Knights.\ Required level: 28
-1550
itemSpellbook: Resist Fire
Spellbook needed to learn Resist Fire. Used by Clerics.\ Required level: 30
-1800
itemSpellbook: Recharge
Spellbook needed to learn Recharge. Used by Elven Oracles and Shillien Oracles.\ Required level: 30
-1800
itemSpellbook: Vampiric Rage
Spellbook needed to learn Vampiric Rage. Used by Shillien Oracles.\ Required level: 30
-1800
itemSpellbook: Sleep
Spellbook needed to learn Sleep. Used by Human Wizards, Clerics, Elven Wizards, Elven Oracles, Dark Wizards, and Shillien Oracles.\ Required level: 25
-1800
itemSpellbook: Corpse Life Drain
Spellbook needed to learn Corpse Life Drain. Used by Human Wizards and Dark Wizards.\ Required level: 30
-1800
itemSpellbook: Decrease Weight
Spellbook needed to learn Decrease Weight. Used by Elven Oracles.\ Required level: 35
-2450
itemSpellbook: Resist Aqua
Spellbook needed to learn Resist Aqua. Used by Elven Wizards and Prophets.\ Required level: Elven Wizard - 25, Prophet - 58
-2450
itemSpellbook: Resist Wind
Spellbook needed to learn Resist Wind. Used by Shillien Oracles and Prophets.\ Required level: Shillien Oracle - 35, Prophet - 58
-2450
itemSpellbook: Resist Poison
Spellbook needed to learn Resist Poison. Used by Oracles and Prophets.\ Required level: Oracle - 35, Prophet - 60
-2450
itemSpellbook: Regeneration
Spellbook needed to learn Regeneration. Used by Clerics and Elven Oracles.\ Required level: 35
-2450
itemSpellbook: Mighty Servitor
Spellbook needed to learn Mighty Servitor. Used by Dark Wizards.\ Required level: 35
-2450
itemSpellbook: Berserker Spirit
Spellbook needed to learn Berserker Spirit. Used by Clerics.\ Required level: 35
-2450
itemSpellbook: Servitor Magic Boost
Spellbook needed to learn Bright Servitor. Used by Elven Wizards.\ Required level: 35
-2450
itemSpellbook: Slow
Spellbook needed to learn Slow. Used by Human Wizards and Dark Wizards.\ Required level: 35
-2450
itemSpellbook: Curse of Chaos
Spellbook needed to learn Curse of Chaos. Used by Human Wizards and Dark Wizards.\ Required level: 35
-2450
itemSpellbook: Servitor Wind Walk
Spellbook needed to learn Servitor Wind Walk. Used by Human Wizards.\ Required level: 35
-2450
itemSpellbook: Peace
Spellbook needed to learn Peace. Used by Clerics.\ Required level: 35
-2450
itemSpellbook: Sprint
Spellbook needed to learn Sprint. Used by Elven Knights and Elven Scouts.\ Required level: 32
-2600
itemSpellbook: Entangle
Spellbook needed to learn Entangle. Used by Elven Knights and Elven Scouts.\ Required level: 36
-2600
itemSpellbook: Power Break
Spellbook needed to learn Power Break. Used by Palus Knights and Assassins.\ Required level: 32
-2600
itemSpellbook: Freezing Strike
Spellbook needed to learn Freezing Strike. Used by Palus Knights and Assassins.\ Required level: 36
-2600
itemSpellbook: Summon Friend
Spellbook needed to learn Summon Friend. Used by Warlocks, Elemental Summoners and Phantom Summoners.\ Required level: 56
-6250
itemSpellbook: Summon Attractive Cubic
Spellbook needed to learn Summon Attractive Cubic. Used by a Temple Knight.\ Required level: 62
-7700
itemSpellbook: Aura Flash
Spellbook needed to learn Aura Flash. Used by a Sorcerer, Spellsinger, and Spellhowler.\ Required level: 58
-6750
itemBlueprint: Summon Swoop Cannon
Blueprint needed to learn the Summon Swoop Cannon technique. Can be used by a Warsmith.\ Required level: 68
-9600
itemSpellbook: Celestial Shield
Spellbook needed to learn Celestial Shield. Used by Bishops.\ Required level: 64
-8100
itemSpellbook: Invocation
Spellbook need to learn Invocation. Used by Bishops, Elders, and Shillien Elders.\ Required level: 56
-6250
itemDye of STR [Str+1 Con-3]
Dye of STR [Str+1 Con-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
-5100
itemDye of STR [Str+1 Dex-3]
Dye of STR [Str+1 Dex-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
-5100
itemDye of CON [Con+1 Str-3]
Dye of CON [Con+1 Str-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
-5100
itemDye of CON [Con+1 Dex-3]
Dye of CON [Con+1 Dex-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
-5100
itemDye of DEX [Dex+1 Str-3]
Dye of DEX [Dex+1 Str-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
-5100
itemDye of DEX [Dex+1 Con-3]
Dye of DEX [Dex+1 Con-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
-5100
itemDye of INT [Int+1 Men-3]
Dye of INT [Int+1 Men-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.
-5100
itemDye of INT [Int+1 Wit-3]
Dye of INT [Int+1 Wit-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.
-5100
itemDye of MEN [Men+1 Int-3]
Dye of MEN [Men+1 Int-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.
-5100
itemDye of MEN [Men+1 Wit-3]
Dye of MEN [Men+1 Wit-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.
-5100
itemDye of WIT [Wit+1 Int-3]
Dye of WIT [Wit+1 Int-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.
-5100
itemDye of WIT [Wit+1 Men-3]
Dye of WIT [Wit+1 Men-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.
-5100
itemDye of STR [Str+1 Con-2]
Dye of STR [Str+1 Con-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
-12000
itemDye of STR [Str+1 Dex-2]
Dye of STR [Str+1 Dex-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
-12000
itemDye of CON [Con+1 Str-2]
Dye of CON [Con+1 Str-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
-12000
itemDye of CON [Con+1 Dex-2]
Dye of CON [Con+1 Dex-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
-12000
itemDye of DEX [Dex+1 Str-2]
Dye of DEX [Dex+1 Str-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
-12000
itemDye of DEX [Dex+1 Con-2]
Dye of DEX [Dex+1 Con-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
-12000
itemDye of INT [Int+1 Men-2]
Dye of INT [Int+1 Men-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.
-12000
itemDye of INT [Int+1 Wit-2]
Dye of INT [Int+1 Wit-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.
-12000
itemDye of MEN [Men+1 Int-2]
Dye of MEN [Men+1 Int-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.
-12000
itemDye of MEN [Men+1 Wit-2]
Dye of MEN [Men+1 Wit-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.
-12000
itemDye of WIT [Wit+1 Int-2]
Dye of WIT [Wit+1 Int-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.
-12000
itemDye of WIT [Wit+1 Men-2]
Dye of WIT [Wit+1 Men-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes.
-12000
itemGreater Dye of STR [Str+1 Con-3]
Greater Dye of STR [Str+1 Con-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-12000
itemGreater Dye of STR [Str+1 Dex-3]
Greater Dye of STR [Str+1 Dex-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-12000
itemGreater Dye of CON[Con+1 Str-3]
Greater Dye of CON[Con+1 Str-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-12000
itemGreater Dye of CON[Con+1 Dex-3]
Greater Dye of CON[Con+1 Str-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-12000
itemGreater Dye of DEX [Dex+1 Str-3]
Greater Dye of DEX [Dex+1 Str-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-12000
itemGreater Dye of DEX [Dex+1 Con-3]
Greater Dye of DEX [Dex+1 Con-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-12000
itemGreater Dye of INT [Int+1 Men-3]
Greater Dye of INT [Int+1 Men-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-12000
itemGreater Dye of INT [Int+1 Wit-3]
Greater Dye of INT [Int+1 Wit-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Warrior class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-12000
itemGreater Dye of MEN [Men+1 Int-3]
Greater Dye of MEN [Men+1 Int-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-12000
itemGreater Dye of MEN [Men+1 Wit-3]
Greater Dye of MEN [Men+1 Wit-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-12000
itemGreater Dye of WIT [Wit+1 Int-3]
Greater Dye of WIT [Wit+1 Int-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-12000
itemGreater Dye of WIT [Wit+1 Men-3]
Greater Dye of WIT [Wit+1 Men-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the wizard class and healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-12000
itemGreater Dye of STR [Str+1 Con-2]
Greater Dye of STR [Str+1 Con-2]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-21000
itemGreater Dye of STR [Str+1 Dex-2]
Greater Dye of STR [Str+1 Dex-2]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-21000
itemGreater Dye of CON [Con+1 Str-2]
Greater Dye of CON [Con+1 Str-2]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-21000
itemGreater Dye of CON [Con+1 Dex-2]
Greater Dye of CON [Con+1 Dex-2]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-21000
itemGreater Dye of DEX [Dex+1 Str-2]
Greater Dye of DEX [Dex+1 Str-2]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-21000
itemGreater Dye of DEX [Dex+1 Con-2]
Greater Dye of DEX [Dex+1 Con-2]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-21000
itemGreater Dye of INT [Int+1 Men-2]
Greater Dye of INT [Int+1 Men-2]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-21000
itemGreater Dye of INT [Int+1 Wit-2]
Greater Dye of INT [Int+1 Wit-2]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-21000
itemGreater Dye of MEN [Men+1 Int-2]
Greater Dye of MEN [Men+1 Int-2]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-21000
itemGreater Dye of MEN [Men+1 Wit-2]
Greater Dye of MEN [Men+1 Wit-2]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-21000
itemGreater Dye of WIT [Wit+1 Int-2]
Greater Dye of WIT [Wit+1 Int-2]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior Class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-21000
itemGreater Dye of WIT [Wit+1 Men-2]
Greater Dye of WIT [Wit+1 Men-2]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-21000
itemGreater Dye of STR [Str+2 Con-4]
Greater Dye of STR [Str+2 Con-4]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-24600
itemGreater Dye of STR [Str+2 Dex-4]
Greater Dye of STR [Str+2 Dex-4]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-24600
itemGreater Dye of CON [Con+2 Str-4]
Greater Dye of CON [Con+2 Str-4]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-24600
itemGreater Dye of CON [Con+2 Dex-4]
Greater Dye of CON [Con+2 Dex-4]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-24600
itemGreater Dye of DEX [Dex+2 Str-4]
Greater Dye of DEX [Dex+2 Str-4]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-24600
itemGreater Dye of DEX [Dex+2 Con-4]
Greater Dye of DEX [Dex+2 Con-4]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-24600
itemGreater Dye of INT [Int+2 Men-4]
Greater Dye of INT [Int+2 Men-4]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-24600
itemGreater Dye of INT [Int+2 Wit-4]
Greater Dye of INT [Int+2 Wit-4]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-24600
itemGreater Dye of MEN [Men+2 Int-4]
Greater Dye of MEN [Men+2 Int-4]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-24600
itemGreater Dye of MEN [Men+2 Wit-4]
Greater Dye of MEN [Men+2 Wit-4]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-24600
itemGreater Dye of WIT [Wit+2 Int-4]
Greater Dye of WIT [Wit+2 Int-4]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-24600
itemGreater Dye of WIT [Wit+2 Men-4]
Greater Dye of WIT [Wit+2 Men-4]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-24600
itemGreater Dye of STR [Str+2 Con-3]
Greater Dye of STR [Str+2 Con-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-27000
itemGreater Dye of STR [Str+2 Dex-3]
Greater Dye of STR [Str+2 Dex-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-27000
itemGreater Dye of CON [Con+2 Str-3]
Greater Dye of CON [Con+2 Str-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-27000
itemGreater Dye of CON [Con+2 Dex-3]
Greater Dye of CON [Con+2 Dex-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-27000
itemGreater Dye of DEX [Dex+2 Str-3]
Greater Dye of DEX [Dex+2 Str-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-27000
itemGreater Dye of DEX [Dex+2 Con-3]
Greater Dye of DEX [Dex+2 Con-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-27000
itemGreater Dye of INT [Int+2 Men-3]
Greater Dye of INT [Int+2 Men-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-27000
itemGreater Dye of INT [Int+2 Wit-3]
Greater Dye of INT [Int+2 Wit-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-27000
itemGreater Dye of MEN [Men+2 Int-3]
Greater Dye of MEN [Men+2 Int-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-27000
itemGreater Dye of MEN [Men+2 Wit-3]
Greater Dye of MEN [Men+2 Wit-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-27000
itemGreater Dye of WIT [Wit+2 Int-3]
Greater Dye of WIT [Wit+2 Int-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-27000
itemGreater Dye of WIT [Wit+2 Men-3]
Greater Dye of WIT [Wit+2 Men-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-27000
itemGreater Dye of STR [Str+3 Con-5]
Greater Dye of STR [Str+3 Con-5]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-30000
itemGreater Dye of STR [Str+3 Dex-5]
Greater Dye of STR [Str+3 Dex-5]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-30000
itemGreater Dye of CON [Con+3 Str-5]
Greater Dye of CON [Con+3 Str-5]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-30000
itemGreater Dye of CON [Con+3 Dex-5]
Greater Dye of CON [Con+3 Dex-5]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-30000
itemGreater Dye of DEX [Dex+3 Str-5]
Greater Dye of DEX [Dex+3 Str-5]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-30000
itemGreater Dye of DEX [Dex+3 Con-5]
Greater Dye of DEX [Dex+3 Con-5]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-30000
itemGreater Dye of INT [Int+3 Men-5]
Greater Dye of INT [Int+3 Men-5]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-30000
itemGreater Dye of INT [Int+3 Wit-5]
Greater Dye of INT [Int+3 Wit-5]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-30000
itemGreater Dye of MEN [Men+3 Int-5]
Greater Dye of MEN [Men+3 Int-5]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-30000
itemGreater Dye of MEN [Men+3 Wit-5]
Greater Dye of MEN [Men+3 Wit-5]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-30000
itemGreater Dye of WIT [Wit+3 Int-5]
Greater Dye of WIT [Wit+3 Int-5]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-30000
itemGreater Dye of WIT [Wit+3 Men-5]
Greater Dye of WIT [Wit+3 Men-5]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-30000
itemGreater Dye of STR [Str+3 Con-4]
Greater Dye of STR [Str+3 Con-4]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-30000
itemGreater Dye of STR [Str+3 Dex-4]
Greater Dye of STR [Str+3 Dex-4]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-30000
itemGreater Dye of CON [Con+3 Str-4]
Greater Dye of CON [Con+3 Str-4]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-30000
itemGreater Dye of CON [Con+3 Dex-4]
Greater Dye of CON [Con+3 Dex-4]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-30000
itemGreater Dye of DEX [Dex+3 Str-4]
Greater Dye of DEX [Dex+3 Str-4]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-30000
itemGreater Dye of DEX [Dex+3 Con-4]
Greater Dye of DEX [Dex+3 Con-4]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-30000
itemGreater Dye of INT [Int+3 Men-4]
Greater Dye of INT [Int+3 Men-4]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-30000
itemGreater Dye of INT [Int+3 Wit-4]
Greater Dye of INT [Int+3 Wit-4]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-30000
itemGreater Dye of MEN [Men+3 Int-4]
Greater Dye of MEN [Men+3 Int-4]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-30000
itemGreater Dye of MEN [Men+3 Wit-4]
Greater Dye of MEN [Men+3 Wit-4]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-30000
itemGreater Dye of WIT [Wit+3 Int-4]
Greater Dye of WIT [Wit+3 Int-4]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-30000
itemGreater Dye of WIT [Wit+3 Men-4]
Greater Dye of WIT [Wit+3 Men-4]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-30000
itemGreater Dye of STR [Str+4 Con-6]
Greater Dye of STR [Str+4 Con-6]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-36000
itemGreater Dye of STR [Str+4 Dex-6]
Greater Dye of STR [Str+4 Dex-6]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-36000
itemGreater Dye of CON [Con+4 Str-6]
Greater Dye of CON [Con+4 Str-6]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-36000
itemGreater Dye of CON [Con+4 Dex-6]
Greater Dye of CON [Con+4 Dex-6]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-36000
itemGreater Dye of DEX [Dex+4 Str-6]
Greater Dye of DEX [Dex+4 Str-6]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-36000
itemGreater Dye of DEX [Dex+4 Con-6]
Greater Dye of DEX [Dex+4 Con-6]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-36000
itemGreater Dye of INT [Int+4 Men-6]
Greater Dye of INT [Int+4 Men-6]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-36000
itemGreater Dye of INT [Int+4 Wit-6]
Greater Dye of INT [Int+4 Wit-6]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-36000
itemGreater Dye of MEN [Men+4 Int-6]
Greater Dye of MEN [Men+4 Int-6]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-36000
itemGreater Dye of MEN [Men+4 Wit-6]
Greater Dye of MEN [Men+4 Wit-6]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-36000
itemGreater Dye of WIT [Wit+4 Int-6]
Greater Dye of WIT [Wit+4 Int-6]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-36000
itemGreater Dye of WIT [Wit+4 Men-6]
Greater Dye of WIT [Wit+4 Men-6]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-36000
itemGreater Dye of STR [Str+4 Con-5]
Greater Dye of STR [Str+4 Con-5]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-36000
itemGreater Dye of STR [Str+4 Dex-5]
Greater Dye of STR [Str+4 Dex-5]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-36000
itemGreater Dye of CON [Con+4 Str-5]
Greater Dye of CON [Con+4 Str-5]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-36000
itemGreater Dye of CON [Con+4 Dex-5]
Greater Dye of CON [Con+4 Dex-5]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-36000
itemGreater Dye of DEX [Dex+4 Str-5]
Greater Dye of DEX [Dex+4 Str-5]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-36000
itemGreater Dye of DEX [Dex+4 Con-5]
Greater Dye of DEX [Dex+4 Con-5]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-36000
itemGreater Dye of INT [Int+4 Men-5]
Greater Dye of INT [Int+4 Men-5]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-36000
itemGreater Dye of INT [Int+4 Wit-5]
Greater Dye of INT [Int+4 Wit-5]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-36000
itemGreater Dye of MEN [Men+4 Int-5]
Greater Dye of MEN [Men+4 Int-5]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-36000
itemGreater Dye of MEN [Men+4 Wit-5]
Greater Dye of MEN [Men+4 Wit-5]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-36000
itemGreater Dye of WIT [Wit+4 Int-5]
Greater Dye of WIT [Wit+4 Int-5]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-36000
itemGreater Dye of WIT [Wit+4 Men-5]
Greater Dye of WIT [Wit+4 Men-5]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well.
-36000
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