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Name | Cryst | Price | |
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![]() | Spellbook: Defense Aura Spellbook needed to learn Defense Aura. Used by Elven Fighters and Dark Fighters.\ Required level: 5 | - | 75 |
![]() | Spellbook: Attack Aura Spellbook needed to learn Attack Aura. Used by Elven Fighters and Dark Fighters.\ Required level: 10 | - | 75 |
![]() | Spellbook: Might Spellbook needed to learn Might. Used by Human Mystics, Elven Mystics and Dark Mystics.\ Required level: 7 | - | 100 |
![]() | Spellbook: Battle Heal Spellbook needed to learn Battle Heal. Used by Human Mystics, Elven Mystics and Dark Mystics.\ Required level: 14 | - | 100 |
![]() | Spellbook: Vampiric Touch Spellbook needed to learn Vampiric Touch. Used by Human Mystics and Dark Mystics.\ Required level: 14 | - | 100 |
![]() | Spellbook: Ice Bolt Spellbook needed to learn Ice Bolt. Used by Human Mystics, Elven Mystics and Dark Mystics.\ Required level: 7 | - | 100 |
![]() | Spellbook: Heal Spellbook needed to learn Heal. Used by Human Mystics, Elven Mystics and Dark Mystics.\ Required level: 7 | - | 100 |
![]() | Spellbook: Group Heal Spellbook needed to learn Group Heal. Used by Human Mystics, Elven Mystics and Dark Mystics.\ Required level: 14 | - | 500 |
![]() | Spellbook: Shield Spellbook needed to learn Shield. Used by Human Mystics, Elven Mystics and Dark Mystics.\ Required level: 7 | - | 500 |
![]() | Spellbook: Wind Shackle Spellbook needed to learn Wind Shackle. Used by Elven Mystics and Dark Mystics.\ Required level: 14 | - | 500 |
![]() | Spellbook: Wind Walk Spellbook needed to learn Wind Walk. Used by Clerics, Elven Oracles and Shillien Oracles.\ Required level: 20 | - | 500 |
![]() | Spellbook: Curse: Weakness Spellbook needed to learn Curse: Weakness. Used by Human Mystics and Elven Mystics.\ Required level: 14 | - | 500 |
![]() | Spellbook: Curse: Poison Spellbook needed to learn Curse: Poison. Used by Human Mystics and Dark Mystics.\ Required level: 7 | - | 500 |
![]() | Spellbook: Cure Poison Spellbook needed to learn Cure Poison. Used by Human Mystics, Elven Mystics and Dark Mystics.\ Required level: 7 | - | 500 |
![]() | Spellbook: Flame Strike Spellbook needed to learn Flame Strike. Used by Human Wizards, Elven Wizards and Dark Wizards.\ Required level: 20 | - | 500 |
![]() | Spellbook: Drain Health Spellbook needed to learn Drain Health. Used by Knights and Dark Fighters.\ Required level: Dark Fighter - 15, Knight - 20 | - | 550 |
![]() | Spellbook: Elemental Heal Spellbook needed to learn Elemental Heal. Used by Elven Fighters.\ Required level: 15 | - | 550 |
![]() | Spellbook: Disrupt Undead Spellbook needed to learn Disrupt Undead. Used by Clerics, Elven Oracles and Shillien Oracles.\ Required level: 20 | - | 800 |
![]() | Spellbook: Resurrection Spellbook needed to learn Resurrection. Used by Clerics, Elven Oracles, and Shillien Oracles.\ Required level: 20 | - | 800 |
![]() | Spellbook: Blaze Spellbook needed to learn Blaze. Used by Human Wizards.\ Required level: 20 | - | 800 |
![]() | Spellbook: Summon Shadow Spellbook needed to learn Summon Shadow. Used by Dark Wizards.\ Required level: 20 | - | 800 |
![]() | Spellbook: Summon Silhouette Spellbook needed to learn Summon Silhouette. Used by Dark Wizards.\ Required level: 20 | - | 800 |
![]() | Spellbook: Summon Boxer the Unicorn Spellbook needed to learn Summon Boxer the Unicorn. Used by Elven Wizards.\ Required level: 20 | - | 800 |
![]() | Spellbook: Summon Kat the Cat Spellbook needed to learn Summon Kat the Cat. Used by Human Wizards.\ Required level: 20 | - | 800 |
![]() | Spellbook: Servitor Heal Spellbook needed to learn Servitor Heal. Used by Human Wizards, Elven Wizards, and Dark Wizards.\ Required level: 20 | - | 800 |
![]() | Spellbook: Aqua Swirl Spellbook needed to learn Aqua Swirl. Used by Elven Wizards.\ Required level: 20 | - | 800 |
![]() | Spellbook: Acumen Spellbook needed to learn Acumen. Used by Clerics.\ Required level: 20 | - | 800 |
![]() | Spellbook: Energy Bolt Spellbook needed to learn Energy Bolt. Used by Human Wizards and Elven Wizards.\ Required level: 20 | - | 800 |
![]() | Spellbook: Aura Burn Spellbook needed to learn Aura Burn. Used by Wizards, Elven Wizards and Dark Wizards.\ Required level: 20 | - | 800 |
![]() | Spellbook: Charm Spellbook needed to learn Charm. Used by Elven Knights and Elven Scouts.\ Required level: 20 | - | 800 |
![]() | Spellbook: Concentration Spellbook needed to learn Concentration. Used by Human Wizards, Clerics, Elven Wizards, Elven Oracles, Dark Wizards, and Shillien Oracles.\ Required level: 20 | - | 800 |
![]() | Spellbook: Kiss of Eva Spellbook needed to learn Kiss of Eva. Used by Clerics, Elven Oracles and Shillien Oracles.\ Required level: 20 | - | 800 |
![]() | Spellbook: Twister Spellbook needed to learn Twister. Used by Dark Wizards.\ Required level: 20 | - | 800 |
![]() | Spellbook: Poison Spellbook needed to learn Poison. Used by Palus Knights and Assassins.\ Required level: 20 | - | 800 |
![]() | Spellbook: Poison Recovery Spellbook needed to learn Poison Recovery. Used by Elven Knights and Elven Scouts.\ Required level: Elven Knight - 20, Elven Scout - 24 | - | 800 |
![]() | Spellbook: Confusion Spellbook needed to learn Confusion. Used by Palace Knights and Assassins.\ Level acquired: Palace Knight 24, Assassin 24 | - | 1150 |
![]() | Spellbook: Cure Bleeding Spellbook needed to learn Cure Bleeding. Used by Elven Knights and Elven Scouts.\ Required level: 24 | - | 1150 |
![]() | Spellbook: Dryad Root Spellbook needed to learn Dryard Root. Used by Clerics, Oracles and Shilien Oracles.\ Required level: 25 | - | 1250 |
![]() | Spellbook: Mental Shield Spellbook needed to learn Mental Shield. Used by Clerics, Elven Oracles and Shillien Oracles.\ Required level: 25 | - | 1250 |
![]() | Spellbook: Body To Mind Spellbook needed to learn Body To Mind. Used by Human Wizards and Dark Wizards.\ Required level: 25 | - | 1250 |
![]() | Spellbook: Shadow Spark Spellbook needed to learn Shadow Spark. Used by Dark Wizards.\ Required level: 25 | - | 1250 |
![]() | Spellbook: Surrender To Earth Spellbook needed to learn Surrender To Earth. Used by Elven Wizards.\ Required level: 35 | - | 1250 |
![]() | Spellbook: Surrender To Fire Spellbook needed to learn Surrenders To Fire. Used by Human Wizards.\ Required level: 25 | - | 1250 |
![]() | Spellbook: Surrender To Poison Spellbook needed to learn Surrender To Poison. Used by Dark Wizards.\ Required level: 25 | - | 1250 |
![]() | Spellbook: Summon Mew the Cat Spellbook needed to learn Summon Mew the Cat. Used by Human Wizards.\ Required level: 20 | - | 1250 |
![]() | Spellbook: Summon Mirage the Unicorn Spellbook needed to learn Summon Mirage the Unicorn. Used by Elven Wizards.\ Required level: 20 | - | 1250 |
![]() | Spellbook: Servitor Recharge Spellbook needed to learn Servitor Recharge. Used by Human Wizards, Elven Wizards, and Dark Wizards.\ Required level: 25 | - | 1250 |
![]() | Spellbook: Solar Spark Spellbook needed to learn Solar Spark. Used by Elven Wizards.\ Required level: 25 | - | 1250 |
![]() | Spellbook: Agility Spellbook needed to learn Agility. Used by Elven Oracles.\ Required level: 25 | - | 1250 |
![]() | Spellbook: Empower Spellbook needed to learn Empower. Used by Shillien Oracles.\ Required level: 25 | - | 1250 |
![]() | Spellbook: Poisonous Cloud Spellbook needed to learn Poisonous Cloud. Used by Human Wizards and Dark Wizards.\ Required level: 25 | - | 1250 |
![]() | Spellbook: Focus Spellbook needed to learn Focus. Used by Clerics and Shillien Oracles.\ Required level: 25 | - | 1250 |
![]() | Spellbook: Holy Weapon Spellbook needed to learn Holy Weapon. Used by Clerics and Elven Oracles.\ Required level: 25 | - | 1250 |
![]() | Spellbook: Divine Heal Spellbook needed to learn Divine Heal. Used by Human Knights.\ Required level: 28 | - | 1550 |
![]() | Spellbook: Resist Fire Spellbook needed to learn Resist Fire. Used by Clerics.\ Required level: 30 | - | 1800 |
![]() | Spellbook: Recharge Spellbook needed to learn Recharge. Used by Elven Oracles and Shillien Oracles.\ Required level: 30 | - | 1800 |
![]() | Spellbook: Vampiric Rage Spellbook needed to learn Vampiric Rage. Used by Shillien Oracles.\ Required level: 30 | - | 1800 |
![]() | Spellbook: Sleep Spellbook needed to learn Sleep. Used by Human Wizards, Clerics, Elven Wizards, Elven Oracles, Dark Wizards, and Shillien Oracles.\ Required level: 25 | - | 1800 |
![]() | Spellbook: Corpse Life Drain Spellbook needed to learn Corpse Life Drain. Used by Human Wizards and Dark Wizards.\ Required level: 30 | - | 1800 |
![]() | Spellbook: Decrease Weight Spellbook needed to learn Decrease Weight. Used by Elven Oracles.\ Required level: 35 | - | 2450 |
![]() | Spellbook: Resist Aqua Spellbook needed to learn Resist Aqua. Used by Elven Wizards and Prophets.\ Required level: Elven Wizard - 25, Prophet - 58 | - | 2450 |
![]() | Spellbook: Resist Wind Spellbook needed to learn Resist Wind. Used by Shillien Oracles and Prophets.\ Required level: Shillien Oracle - 35, Prophet - 58 | - | 2450 |
![]() | Spellbook: Resist Poison Spellbook needed to learn Resist Poison. Used by Oracles and Prophets.\ Required level: Oracle - 35, Prophet - 60 | - | 2450 |
![]() | Spellbook: Regeneration Spellbook needed to learn Regeneration. Used by Clerics and Elven Oracles.\ Required level: 35 | - | 2450 |
![]() | Spellbook: Mighty Servitor Spellbook needed to learn Mighty Servitor. Used by Dark Wizards.\ Required level: 35 | - | 2450 |
![]() | Spellbook: Berserker Spirit Spellbook needed to learn Berserker Spirit. Used by Clerics.\ Required level: 35 | - | 2450 |
![]() | Spellbook: Servitor Magic Boost Spellbook needed to learn Bright Servitor. Used by Elven Wizards.\ Required level: 35 | - | 2450 |
![]() | Spellbook: Slow Spellbook needed to learn Slow. Used by Human Wizards and Dark Wizards.\ Required level: 35 | - | 2450 |
![]() | Spellbook: Curse of Chaos Spellbook needed to learn Curse of Chaos. Used by Human Wizards and Dark Wizards.\ Required level: 35 | - | 2450 |
![]() | Spellbook: Servitor Wind Walk Spellbook needed to learn Servitor Wind Walk. Used by Human Wizards.\ Required level: 35 | - | 2450 |
![]() | Spellbook: Peace Spellbook needed to learn Peace. Used by Clerics.\ Required level: 35 | - | 2450 |
![]() | Spellbook: Sprint Spellbook needed to learn Sprint. Used by Elven Knights and Elven Scouts.\ Required level: 32 | - | 2600 |
![]() | Spellbook: Entangle Spellbook needed to learn Entangle. Used by Elven Knights and Elven Scouts.\ Required level: 36 | - | 2600 |
![]() | Spellbook: Power Break Spellbook needed to learn Power Break. Used by Palus Knights and Assassins.\ Required level: 32 | - | 2600 |
![]() | Spellbook: Freezing Strike Spellbook needed to learn Freezing Strike. Used by Palus Knights and Assassins.\ Required level: 36 | - | 2600 |
![]() | Spellbook: Summon Friend Spellbook needed to learn Summon Friend. Used by Warlocks, Elemental Summoners and Phantom Summoners.\ Required level: 56 | - | 6250 |
![]() | Spellbook: Summon Attractive Cubic Spellbook needed to learn Summon Attractive Cubic. Used by a Temple Knight.\ Required level: 62 | - | 7700 |
![]() | Spellbook: Aura Flash Spellbook needed to learn Aura Flash. Used by a Sorcerer, Spellsinger, and Spellhowler.\ Required level: 58 | - | 6750 |
![]() | Blueprint: Summon Swoop Cannon Blueprint needed to learn the Summon Swoop Cannon technique. Can be used by a Warsmith.\ Required level: 68 | - | 9600 |
![]() | Spellbook: Celestial Shield Spellbook needed to learn Celestial Shield. Used by Bishops.\ Required level: 64 | - | 8100 |
![]() | Spellbook: Invocation Spellbook need to learn Invocation. Used by Bishops, Elders, and Shillien Elders.\ Required level: 56 | - | 6250 |
![]() | Dye of STR [Str+1 Con-3] Dye of STR [Str+1 Con-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes. | - | 5100 |
![]() | Dye of STR [Str+1 Dex-3] Dye of STR [Str+1 Dex-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes. | - | 5100 |
![]() | Dye of CON [Con+1 Str-3] Dye of CON [Con+1 Str-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes. | - | 5100 |
![]() | Dye of CON [Con+1 Dex-3] Dye of CON [Con+1 Dex-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes. | - | 5100 |
![]() | Dye of DEX [Dex+1 Str-3] Dye of DEX [Dex+1 Str-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes. | - | 5100 |
![]() | Dye of DEX [Dex+1 Con-3] Dye of DEX [Dex+1 Con-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes. | - | 5100 |
![]() | Dye of INT [Int+1 Men-3] Dye of INT [Int+1 Men-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes. | - | 5100 |
![]() | Dye of INT [Int+1 Wit-3] Dye of INT [Int+1 Wit-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes. | - | 5100 |
![]() | Dye of MEN [Men+1 Int-3] Dye of MEN [Men+1 Int-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes. | - | 5100 |
![]() | Dye of MEN [Men+1 Wit-3] Dye of MEN [Men+1 Wit-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes. | - | 5100 |
![]() | Dye of WIT [Wit+1 Int-3] Dye of WIT [Wit+1 Int-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes. | - | 5100 |
![]() | Dye of WIT [Wit+1 Men-3] Dye of WIT [Wit+1 Men-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes. | - | 5100 |
![]() | Dye of STR [Str+1 Con-2] Dye of STR [Str+1 Con-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes. | - | 12000 |
![]() | Dye of STR [Str+1 Dex-2] Dye of STR [Str+1 Dex-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes. | - | 12000 |
![]() | Dye of CON [Con+1 Str-2] Dye of CON [Con+1 Str-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes. | - | 12000 |
![]() | Dye of CON [Con+1 Dex-2] Dye of CON [Con+1 Dex-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes. | - | 12000 |
![]() | Dye of DEX [Dex+1 Str-2] Dye of DEX [Dex+1 Str-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes. | - | 12000 |
![]() | Dye of DEX [Dex+1 Con-2] Dye of DEX [Dex+1 Con-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes. | - | 12000 |
![]() | Dye of INT [Int+1 Men-2] Dye of INT [Int+1 Men-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes. | - | 12000 |
![]() | Dye of INT [Int+1 Wit-2] Dye of INT [Int+1 Wit-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes. | - | 12000 |
![]() | Dye of MEN [Men+1 Int-2] Dye of MEN [Men+1 Int-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes. | - | 12000 |
![]() | Dye of MEN [Men+1 Wit-2] Dye of MEN [Men+1 Wit-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes. | - | 12000 |
![]() | Dye of WIT [Wit+1 Int-2] Dye of WIT [Wit+1 Int-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes. | - | 12000 |
![]() | Dye of WIT [Wit+1 Men-2] Dye of WIT [Wit+1 Men-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all Mystic classes. | - | 12000 |
![]() | Greater Dye of STR [Str+1 Con-3] Greater Dye of STR [Str+1 Con-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 12000 |
![]() | Greater Dye of STR [Str+1 Dex-3] Greater Dye of STR [Str+1 Dex-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 12000 |
![]() | Greater Dye of CON[Con+1 Str-3] Greater Dye of CON[Con+1 Str-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 12000 |
![]() | Greater Dye of CON[Con+1 Dex-3] Greater Dye of CON[Con+1 Str-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 12000 |
![]() | Greater Dye of DEX [Dex+1 Str-3] Greater Dye of DEX [Dex+1 Str-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 12000 |
![]() | Greater Dye of DEX [Dex+1 Con-3] Greater Dye of DEX [Dex+1 Con-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 12000 |
![]() | Greater Dye of INT [Int+1 Men-3] Greater Dye of INT [Int+1 Men-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 12000 |
![]() | Greater Dye of INT [Int+1 Wit-3] Greater Dye of INT [Int+1 Wit-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Warrior class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 12000 |
![]() | Greater Dye of MEN [Men+1 Int-3] Greater Dye of MEN [Men+1 Int-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 12000 |
![]() | Greater Dye of MEN [Men+1 Wit-3] Greater Dye of MEN [Men+1 Wit-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 12000 |
![]() | Greater Dye of WIT [Wit+1 Int-3] Greater Dye of WIT [Wit+1 Int-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 12000 |
![]() | Greater Dye of WIT [Wit+1 Men-3] Greater Dye of WIT [Wit+1 Men-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the wizard class and healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 12000 |
![]() | Greater Dye of STR [Str+1 Con-2] Greater Dye of STR [Str+1 Con-2]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 21000 |
![]() | Greater Dye of STR [Str+1 Dex-2] Greater Dye of STR [Str+1 Dex-2]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 21000 |
![]() | Greater Dye of CON [Con+1 Str-2] Greater Dye of CON [Con+1 Str-2]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 21000 |
![]() | Greater Dye of CON [Con+1 Dex-2] Greater Dye of CON [Con+1 Dex-2]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 21000 |
![]() | Greater Dye of DEX [Dex+1 Str-2] Greater Dye of DEX [Dex+1 Str-2]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 21000 |
![]() | Greater Dye of DEX [Dex+1 Con-2] Greater Dye of DEX [Dex+1 Con-2]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 21000 |
![]() | Greater Dye of INT [Int+1 Men-2] Greater Dye of INT [Int+1 Men-2]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 21000 |
![]() | Greater Dye of INT [Int+1 Wit-2] Greater Dye of INT [Int+1 Wit-2]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 21000 |
![]() | Greater Dye of MEN [Men+1 Int-2] Greater Dye of MEN [Men+1 Int-2]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 21000 |
![]() | Greater Dye of MEN [Men+1 Wit-2] Greater Dye of MEN [Men+1 Wit-2]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 21000 |
![]() | Greater Dye of WIT [Wit+1 Int-2] Greater Dye of WIT [Wit+1 Int-2]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior Class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 21000 |
![]() | Greater Dye of WIT [Wit+1 Men-2] Greater Dye of WIT [Wit+1 Men-2]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 21000 |
![]() | Greater Dye of STR [Str+2 Con-4] Greater Dye of STR [Str+2 Con-4]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 24600 |
![]() | Greater Dye of STR [Str+2 Dex-4] Greater Dye of STR [Str+2 Dex-4]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 24600 |
![]() | Greater Dye of CON [Con+2 Str-4] Greater Dye of CON [Con+2 Str-4]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 24600 |
![]() | Greater Dye of CON [Con+2 Dex-4] Greater Dye of CON [Con+2 Dex-4]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 24600 |
![]() | Greater Dye of DEX [Dex+2 Str-4] Greater Dye of DEX [Dex+2 Str-4]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 24600 |
![]() | Greater Dye of DEX [Dex+2 Con-4] Greater Dye of DEX [Dex+2 Con-4]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 24600 |
![]() | Greater Dye of INT [Int+2 Men-4] Greater Dye of INT [Int+2 Men-4]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 24600 |
![]() | Greater Dye of INT [Int+2 Wit-4] Greater Dye of INT [Int+2 Wit-4]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 24600 |
![]() | Greater Dye of MEN [Men+2 Int-4] Greater Dye of MEN [Men+2 Int-4]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 24600 |
![]() | Greater Dye of MEN [Men+2 Wit-4] Greater Dye of MEN [Men+2 Wit-4]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 24600 |
![]() | Greater Dye of WIT [Wit+2 Int-4] Greater Dye of WIT [Wit+2 Int-4]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 24600 |
![]() | Greater Dye of WIT [Wit+2 Men-4] Greater Dye of WIT [Wit+2 Men-4]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 24600 |
![]() | Greater Dye of STR [Str+2 Con-3] Greater Dye of STR [Str+2 Con-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 27000 |
![]() | Greater Dye of STR [Str+2 Dex-3] Greater Dye of STR [Str+2 Dex-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 27000 |
![]() | Greater Dye of CON [Con+2 Str-3] Greater Dye of CON [Con+2 Str-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 27000 |
![]() | Greater Dye of CON [Con+2 Dex-3] Greater Dye of CON [Con+2 Dex-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 27000 |
![]() | Greater Dye of DEX [Dex+2 Str-3] Greater Dye of DEX [Dex+2 Str-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 27000 |
![]() | Greater Dye of DEX [Dex+2 Con-3] Greater Dye of DEX [Dex+2 Con-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 27000 |
![]() | Greater Dye of INT [Int+2 Men-3] Greater Dye of INT [Int+2 Men-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 27000 |
![]() | Greater Dye of INT [Int+2 Wit-3] Greater Dye of INT [Int+2 Wit-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 27000 |
![]() | Greater Dye of MEN [Men+2 Int-3] Greater Dye of MEN [Men+2 Int-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 27000 |
![]() | Greater Dye of MEN [Men+2 Wit-3] Greater Dye of MEN [Men+2 Wit-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 27000 |
![]() | Greater Dye of WIT [Wit+2 Int-3] Greater Dye of WIT [Wit+2 Int-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 27000 |
![]() | Greater Dye of WIT [Wit+2 Men-3] Greater Dye of WIT [Wit+2 Men-3]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 27000 |
![]() | Greater Dye of STR [Str+3 Con-5] Greater Dye of STR [Str+3 Con-5]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 30000 |
![]() | Greater Dye of STR [Str+3 Dex-5] Greater Dye of STR [Str+3 Dex-5]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 30000 |
![]() | Greater Dye of CON [Con+3 Str-5] Greater Dye of CON [Con+3 Str-5]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 30000 |
![]() | Greater Dye of CON [Con+3 Dex-5] Greater Dye of CON [Con+3 Dex-5]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 30000 |
![]() | Greater Dye of DEX [Dex+3 Str-5] Greater Dye of DEX [Dex+3 Str-5]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 30000 |
![]() | Greater Dye of DEX [Dex+3 Con-5] Greater Dye of DEX [Dex+3 Con-5]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 30000 |
![]() | Greater Dye of INT [Int+3 Men-5] Greater Dye of INT [Int+3 Men-5]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 30000 |
![]() | Greater Dye of INT [Int+3 Wit-5] Greater Dye of INT [Int+3 Wit-5]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 30000 |
![]() | Greater Dye of MEN [Men+3 Int-5] Greater Dye of MEN [Men+3 Int-5]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 30000 |
![]() | Greater Dye of MEN [Men+3 Wit-5] Greater Dye of MEN [Men+3 Wit-5]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 30000 |
![]() | Greater Dye of WIT [Wit+3 Int-5] Greater Dye of WIT [Wit+3 Int-5]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 30000 |
![]() | Greater Dye of WIT [Wit+3 Men-5] Greater Dye of WIT [Wit+3 Men-5]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 30000 |
![]() | Greater Dye of STR [Str+3 Con-4] Greater Dye of STR [Str+3 Con-4]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 30000 |
![]() | Greater Dye of STR [Str+3 Dex-4] Greater Dye of STR [Str+3 Dex-4]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 30000 |
![]() | Greater Dye of CON [Con+3 Str-4] Greater Dye of CON [Con+3 Str-4]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 30000 |
![]() | Greater Dye of CON [Con+3 Dex-4] Greater Dye of CON [Con+3 Dex-4]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 30000 |
![]() | Greater Dye of DEX [Dex+3 Str-4] Greater Dye of DEX [Dex+3 Str-4]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 30000 |
![]() | Greater Dye of DEX [Dex+3 Con-4] Greater Dye of DEX [Dex+3 Con-4]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 30000 |
![]() | Greater Dye of INT [Int+3 Men-4] Greater Dye of INT [Int+3 Men-4]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 30000 |
![]() | Greater Dye of INT [Int+3 Wit-4] Greater Dye of INT [Int+3 Wit-4]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 30000 |
![]() | Greater Dye of MEN [Men+3 Int-4] Greater Dye of MEN [Men+3 Int-4]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 30000 |
![]() | Greater Dye of MEN [Men+3 Wit-4] Greater Dye of MEN [Men+3 Wit-4]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 30000 |
![]() | Greater Dye of WIT [Wit+3 Int-4] Greater Dye of WIT [Wit+3 Int-4]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 30000 |
![]() | Greater Dye of WIT [Wit+3 Men-4] Greater Dye of WIT [Wit+3 Men-4]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 30000 |
![]() | Greater Dye of STR [Str+4 Con-6] Greater Dye of STR [Str+4 Con-6]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 36000 |
![]() | Greater Dye of STR [Str+4 Dex-6] Greater Dye of STR [Str+4 Dex-6]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 36000 |
![]() | Greater Dye of CON [Con+4 Str-6] Greater Dye of CON [Con+4 Str-6]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 36000 |
![]() | Greater Dye of CON [Con+4 Dex-6] Greater Dye of CON [Con+4 Dex-6]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 36000 |
![]() | Greater Dye of DEX [Dex+4 Str-6] Greater Dye of DEX [Dex+4 Str-6]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 36000 |
![]() | Greater Dye of DEX [Dex+4 Con-6] Greater Dye of DEX [Dex+4 Con-6]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 36000 |
![]() | Greater Dye of INT [Int+4 Men-6] Greater Dye of INT [Int+4 Men-6]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 36000 |
![]() | Greater Dye of INT [Int+4 Wit-6] Greater Dye of INT [Int+4 Wit-6]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 36000 |
![]() | Greater Dye of MEN [Men+4 Int-6] Greater Dye of MEN [Men+4 Int-6]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 36000 |
![]() | Greater Dye of MEN [Men+4 Wit-6] Greater Dye of MEN [Men+4 Wit-6]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 36000 |
![]() | Greater Dye of WIT [Wit+4 Int-6] Greater Dye of WIT [Wit+4 Int-6]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 36000 |
![]() | Greater Dye of WIT [Wit+4 Men-6] Greater Dye of WIT [Wit+4 Men-6]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 36000 |
![]() | Greater Dye of STR [Str+4 Con-5] Greater Dye of STR [Str+4 Con-5]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 36000 |
![]() | Greater Dye of STR [Str+4 Dex-5] Greater Dye of STR [Str+4 Dex-5]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 36000 |
![]() | Greater Dye of CON [Con+4 Str-5] Greater Dye of CON [Con+4 Str-5]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 36000 |
![]() | Greater Dye of CON [Con+4 Dex-5] Greater Dye of CON [Con+4 Dex-5]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 36000 |
![]() | Greater Dye of DEX [Dex+4 Str-5] Greater Dye of DEX [Dex+4 Str-5]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 36000 |
![]() | Greater Dye of DEX [Dex+4 Con-5] Greater Dye of DEX [Dex+4 Con-5]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 36000 |
![]() | Greater Dye of INT [Int+4 Men-5] Greater Dye of INT [Int+4 Men-5]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 36000 |
![]() | Greater Dye of INT [Int+4 Wit-5] Greater Dye of INT [Int+4 Wit-5]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 36000 |
![]() | Greater Dye of MEN [Men+4 Int-5] Greater Dye of MEN [Men+4 Int-5]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 36000 |
![]() | Greater Dye of MEN [Men+4 Wit-5] Greater Dye of MEN [Men+4 Wit-5]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 36000 |
![]() | Greater Dye of WIT [Wit+4 Int-5] Greater Dye of WIT [Wit+4 Int-5]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Warrior class and the Wizard class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 36000 |
![]() | Greater Dye of WIT [Wit+4 Men-5] Greater Dye of WIT [Wit+4 Men-5]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by the Wizard class and the Healer class after completion of their second class transfer, and can be kept and used after the completion of the third class transfer as well. | - | 36000 |
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